Specialized in Unity and Godot. From playable vertical slices to shipped commercial games on Steam, we engineer mechanics, systems, and technical art to scale your production.
Direct, builder-led development for Unity and Godot. Pick your lane or partner with us for full production:
Turn your game concept or IP into a certified, market-ready title on Steam and consoles.
Dedicated strike team integrating into your Git repository to build mechanics and features without onboarding friction.
Custom HLSL shaders and rendering passes that give your title a signature visual identity running at a locked 60+ FPS.
Validated, playable vertical slices in 2 to 4 weeks to test core gameplay loops or pitch to publishers and investors.
We practice what we preach. We don't just build games for clients — we create, engineer, launch, and support our own titles.
Our flagship commercial title. An addictive incremental mining and resource management game conceived, designed, coded, and published on Steam by Funflower Studio.
Our laboratory for rapid gameplay experimentation and game jams. Proof of our prototyping speed, creative mechanics, and ability to build tight, fun vertical slices in under 72 hours.
Here is the exact step-by-step process we use to deliver your milestones predictably, on time, and on budget:
We review your GDD, prototype, or pitch deck. We map out the technical roadmap, core mechanics, and provide fixed milestone estimates with clear timelines.
We build a playable vertical slice of the core loop to validate the game feel and solve the riskiest technical challenges before committing full budget.
No radio silence. You receive playable builds every week, with direct Slack/Discord access to our core programmers and designers.
We polish the game feel, squash bugs, optimize performance, and deliver clean, well-documented gold master builds ready for Steam or consoles.
The founders behind Funflower Studio — experienced game developers passionate about building great games.
Shaders, Stylized VFX, Visual Cohesion, and Rendering Pipelines.
LinkedIn ProfileGameplay Systems, Engine Architecture, Custom Editor Tooling & C#.
LinkedIn ProfileAgile Milestones, Production Tracking, Publisher Relations & Delivery.
LinkedIn ProfileClear answers to common questions about our game development pipeline, engine specialties, contracts, and delivery.
We specialize natively in Unity (URP, HDRP, custom render pipelines) and Godot 4 (C# and GDScript). We build modular, scalable architectures engineered for buttery-smooth 60+ FPS performance on PC, consoles, and Steam Deck.
Full-cycle production covers the complete game development lifecycle: game design documentation, vertical slice prototyping, gameplay mechanics, systems programming, audio/art integration, multiplatform porting, QA testing, Steamworks SDK integration, and store submission.
Yes. In rapid 2-to-4 week sprints, we build polished, playable vertical slices designed specifically to validate core loops and pitch to publishers, investors, or crowdfunding platforms.
We integrate directly into your existing Git repositories, task boards (Jira, Trello), and communication channels (Slack, Discord). We act as a dedicated strike team taking full ownership of features, mechanics, boss fights, shaders, or porting passes without distracting your core staff.
Absolutely. We routinely sign Non-Disclosure Agreements (NDAs) before reviewing any confidential game designs, repositories, or pitch decks to ensure your intellectual property is completely protected.
We work on transparent, milestone-based contracts. Each milestone has clearly defined playable deliverables and acceptance criteria. You inspect and approve builds before milestone payments are released.
Whether you need an end-to-end full-cycle game development team, gameplay programming, or a vertical slice to pitch to publishers, tell us about your project.
🔒 We are happy to sign an NDA before you share sensitive game designs or proprietary repositories.