AVAILABLE FOR FULL-CYCLE GAME DEV & CO-DEV

YOUR PARTNER IN GAME FULL-CYCLE & CO-DEV.

Specialized in Unity and Godot. From playable vertical slices to shipped commercial games on Steam, we engineer mechanics, systems, and technical art to scale your production.

1 TITLE Shipped on Steam (Ore & Odds)
UNITY & GODOT Native C# & GDScript Specialists
60+ FPS Performance Target (Steam Deck)
2–4 WEEKS Rapid Playable Prototypes

PRODUCTION SERVICES ENGINEERED TO SHIP.

Direct, builder-led development for Unity and Godot. Pick your lane or partner with us for full production:

END-TO-END

Full-Cycle Production

Turn your game concept or IP into a certified, market-ready title on Steam and consoles.

  • ◆GDD to Gold Master execution
  • ◆Core loops, progression & meta systems
  • ◆Steamworks SDK, achievements & store prep
  • ◆Multiplatform builds (PC, Handhelds, Consoles)
Start Full-Cycle ➔
ENGINEERING

Gameplay & Co-Development

Dedicated strike team integrating into your Git repository to build mechanics and features without onboarding friction.

  • ◆Modular C# (.NET) & GDScript architecture
  • ◆Responsive controls, feel & juicy feedback
  • ◆Combat systems, inventory & enemy AI
  • ◆Direct integration with your Git & sprints
Plug in Co-Dev ➔
TECH ART

Technical Art & Shaders

Custom HLSL shaders and rendering passes that give your title a signature visual identity running at a locked 60+ FPS.

  • ◆Bespoke HLSL & ShaderGraph shaders
  • ◆Stylized VFX, water, foliage & lighting
  • ◆CPU/GPU profiling & draw call batching
  • ◆Steam Deck & handheld verification passes
Boost Visuals ➔
VALIDATION

Rapid Prototyping

Validated, playable vertical slices in 2 to 4 weeks to test core gameplay loops or pitch to publishers and investors.

  • ◆2–4 week fast-turnaround sprints
  • ◆Publisher pitch-ready vertical slices
  • ◆Gameplay capture & playable web/PC builds
  • ◆Technical risk audit before full budget
Build Prototype ➔

OUR GAMES & PRODUCTION WORK.

We practice what we preach. We don't just build games for clients — we create, engineer, launch, and support our own titles.

COMMERCIAL STEAM TITLE

ORE & ODDS

Our flagship commercial title. An addictive incremental mining and resource management game conceived, designed, coded, and published on Steam by Funflower Studio.

Full Production by Funflower:
Core game design, balance & progression loops Scalable large-number math architecture Deep talent tree & save-state systems Steamworks SDK, Achievements & Cloud saves
VIEW ON STEAM ➔
EXPERIMENTS & JAMS

EXPERIMENTAL LAB

Our laboratory for rapid gameplay experimentation and game jams. Proof of our prototyping speed, creative mechanics, and ability to build tight, fun vertical slices in under 72 hours.

Prototyping Highlights:
Physics-based gameplay prototypes Fast arcade mechanics validation Juicy game feel & playable jam entries
PLAY ON ITCH.IO ➔
OUR CORE GAME DEV STACK:
UNITY (URP / HDRP) GODOT 4 C# (.NET) HLSL / SHADERGRAPH BLENDER 3D STEAMWORKS SDK GIT VERSION CONTROL

FROM YOUR CONCEPT TO A SHIPPED GAME.

Here is the exact step-by-step process we use to deliver your milestones predictably, on time, and on budget:

STEP 01

Scope & Game Design Audit

We review your GDD, prototype, or pitch deck. We map out the technical roadmap, core mechanics, and provide fixed milestone estimates with clear timelines.

STEP 02

Milestone 0 & Core Prototype

We build a playable vertical slice of the core loop to validate the game feel and solve the riskiest technical challenges before committing full budget.

STEP 03

Agile Sprints & Weekly Builds

No radio silence. You receive playable builds every week, with direct Slack/Discord access to our core programmers and designers.

STEP 04

Polish, QA & Gold Master

We polish the game feel, squash bugs, optimize performance, and deliver clean, well-documented gold master builds ready for Steam or consoles.

MEET THE CREATORS.

The founders behind Funflower Studio — experienced game developers passionate about building great games.

Sebastian Nanfra

Co-Founder & Technical Artist

Shaders, Stylized VFX, Visual Cohesion, and Rendering Pipelines.

LinkedIn Profile

Santiago Aguilar

Co-Founder & Game Programmer

Gameplay Systems, Engine Architecture, Custom Editor Tooling & C#.

LinkedIn Profile

Igal Kahane

Producer & Community Manager

Agile Milestones, Production Tracking, Publisher Relations & Delivery.

LinkedIn Profile

EVERYTHING YOU NEED TO KNOW ABOUT WORKING WITH US.

Clear answers to common questions about our game development pipeline, engine specialties, contracts, and delivery.

We specialize natively in Unity (URP, HDRP, custom render pipelines) and Godot 4 (C# and GDScript). We build modular, scalable architectures engineered for buttery-smooth 60+ FPS performance on PC, consoles, and Steam Deck.

Full-cycle production covers the complete game development lifecycle: game design documentation, vertical slice prototyping, gameplay mechanics, systems programming, audio/art integration, multiplatform porting, QA testing, Steamworks SDK integration, and store submission.

Yes. In rapid 2-to-4 week sprints, we build polished, playable vertical slices designed specifically to validate core loops and pitch to publishers, investors, or crowdfunding platforms.

We integrate directly into your existing Git repositories, task boards (Jira, Trello), and communication channels (Slack, Discord). We act as a dedicated strike team taking full ownership of features, mechanics, boss fights, shaders, or porting passes without distracting your core staff.

Absolutely. We routinely sign Non-Disclosure Agreements (NDAs) before reviewing any confidential game designs, repositories, or pitch decks to ensure your intellectual property is completely protected.

We work on transparent, milestone-based contracts. Each milestone has clearly defined playable deliverables and acceptance criteria. You inspect and approve builds before milestone payments are released.

LET'S BUILD YOUR NEXT GREAT GAME.

Whether you need an end-to-end full-cycle game development team, gameplay programming, or a vertical slice to pitch to publishers, tell us about your project.

DIRECT STUDIO EMAIL

🔒 We are happy to sign an NDA before you share sensitive game designs or proprietary repositories.