Remote-first, craft-focused, and builder-led. We are always looking for exceptional game programmers, technical artists, and freelance specialists to partner on our commercial indie titles and partner productions.
Whether you want a core seat on the team for major game milestones, or prefer jumping in on focused freelance sprints:
Project-based and long-term roles across gameplay programming, technical art, and game systems directly embedded with Funflower.
Work on your own terms. Plug into dedicated client sprints, feature bursts, VFX passes, audio design, or specific prototype jams.
We value craft, autonomy, and respect for creative time above all else. Here is our working philosophy:
Deep work is protected. We organize tasks around clear milestone goals, GitHub commits, and asynchronous communication—not endless Zoom marathons.
You work and talk directly with technical founders and active creators. No non-technical account managers translating specs backwards.
Transparent milestone budgets or sprint fees, prompt payout upon completion, and full public credit on shipped games and Steam pages.
Want to know more about our production pipeline or pitch an unlisted specialization? Get in touch directly.
EMAIL US DIRECTLY: contact@funflowerstudio.com ➔