BUILD GAMES WITH US. JOIN THE FLOWER TEAM.

Remote-first, craft-focused, and builder-led. We are always looking for exceptional game programmers, technical artists, and freelance specialists to partner on our commercial indie titles and partner productions.

100% REMOTE Async & Flexible Schedule
UNITY & GODOT Native C# & GDScript Stack
DEV-TO-DEV Zero Bureaucracy or Middlemen
FAIR PAY Milestone & Sprint Contracts

CHOOSE YOUR COLLABORATION LANE.

Whether you want a core seat on the team for major game milestones, or prefer jumping in on focused freelance sprints:

CORE & PROJECT ROLES Remote / Milestone

A Seat on the Team

Project-based and long-term roles across gameplay programming, technical art, and game systems directly embedded with Funflower.

Open Profiles & Specialties:
  • Unity & Godot Programmers Modular C#, GDScript, player feel, combat loops & state machines
  • Technical Artists & Shaders HLSL, ShaderGraph, lighting, post-processing & performance profiling
  • 3D Environment & Character Artists Stylized low-poly assets, texturing, rigging & animations
APPLY FOR ROLES ➔
FREELANCE NETWORK Flexible / Sprints

Freelance Talent Pool

Work on your own terms. Plug into dedicated client sprints, feature bursts, VFX passes, audio design, or specific prototype jams.

How It Works:
  • Pitch Your Specialty Shaders, boss AI, sound FX, UI systems, optimization passes or porting
  • Sprints with Clear Scope Fixed-scope milestones with guaranteed payments and zero bureaucracy
  • 100% Remote & Asynchronous Collaborate through GitHub, Discord, and clear milestone reviews
JOIN FREELANCE POOL ➔

BUILT BY DEVELOPERS, FOR DEVELOPERS.

We value craft, autonomy, and respect for creative time above all else. Here is our working philosophy:

No Crunch, True Async

Deep work is protected. We organize tasks around clear milestone goals, GitHub commits, and asynchronous communication—not endless Zoom marathons.

Developer-to-Developer

You work and talk directly with technical founders and active creators. No non-technical account managers translating specs backwards.

Fair Pay & Public Credit

Transparent milestone budgets or sprint fees, prompt payout upon completion, and full public credit on shipped games and Steam pages.

HAVE QUESTIONS BEFORE APPLYING?

Want to know more about our production pipeline or pitch an unlisted specialization? Get in touch directly.

EMAIL US DIRECTLY: contact@funflowerstudio.com ➔